Searched refs:glGetUniformBlockIndex (Results 1 – 25 of 39) sorted by relevance
12
133 { "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex },
139 glGetUniformBlockIndex
252 glGetUniformBlockIndex @267
212 glGetUniformBlockIndex;
133 gl->getUniformBlockIndex = &glGetUniformBlockIndex;
157 gl->getUniformBlockIndex = &glGetUniformBlockIndex;
182 gl->getUniformBlockIndex = &glGetUniformBlockIndex;
133 gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"…
140 gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"…
152 gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"…
157 gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"…
163 gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"…
182 gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"…
183 gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"…
198 gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"…
206 …tUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex");
228 …tUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex");
237 …tUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex");
292 …tUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex");
258 deUint32 glGetUniformBlockIndex (deUint32 program, const char* uniformBlockName);
295 gl->getUniformBlockIndex = glGetUniformBlockIndex;
114 o glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
394 "glGetUniformBlockIndex",
1018 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniform…
1784 GLint longlongUniformBlockIndex = glGetUniformBlockIndex(program, "longlongUniformBlockName"); in test()1785 GLint shortUniformBlockIndex = glGetUniformBlockIndex(program, "shortUniformBlockName"); in test()