Searched refs:glInstancesIdx (Results 1 – 1 of 1) sorted by relevance
137 int glInstancesIdx = 0; in onBeginFlush() local160 op->fEmulatedBaseInstance = baseInstanceSupport ? 0 : glInstancesIdx; in onBeginFlush()171 glMappedInstances[glInstancesIdx + instanceCount++] = draw->fInstance; in onBeginFlush()181 glCmd.fBaseInstance = baseInstanceSupport ? glInstancesIdx : 0; in onBeginFlush()190 glInstancesIdx += instanceCount; in onBeginFlush()200 SkASSERT(glInstancesIdx == numGLInstances); in onBeginFlush()