Searched refs:glIsEnabled (Results 1 – 25 of 71) sorted by relevance
123
88 { "glIsEnabled", (deFunctionPtr)glIsEnabled },
148 { "glIsEnabled", (deFunctionPtr)glIsEnabled },
486 m_pAPI->isCullFaceEnabled = glIsEnabled(GL_CULL_FACE); in APIRenderStates()487 m_pAPI->isBlendEnabled = glIsEnabled(GL_BLEND); in APIRenderStates()488 m_pAPI->isDepthTestEnabled = glIsEnabled(GL_DEPTH_TEST); in APIRenderStates()
87 glIsEnabled
104 glIsEnabled @162
105 glIsEnabled;
159 glIsEnabled = glIsEnabled@4
162 glIsEnabled
152 glIsEnabled = glIsEnabled@4
152 glIsEnabled
802 &glIsEnabled,
154 glIsEnabled
85 glIsEnabled @83
86 glIsEnabled;
153 glIsEnabled @151
88 gl->isEnabled = &glIsEnabled;
148 gl->isEnabled = &glIsEnabled;
88 gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled");
172 gl->isEnabled = &glIsEnabled;
200 gl->isEnabled = &glIsEnabled;
578 glIsEnabled(-1); in init()580 glIsEnabled(GL_TRIANGLES); in init()
96 const GLboolean state = glIsEnabled(name); in verifyBoolean()
119 "glIsEnabled",277 "glIsEnabled",
1050 glIsEnabled(-1); in init()1052 glIsEnabled(GL_TRIANGLES); in init()
957 public boolean glIsEnabled(int cap) { in glIsEnabled() method in GLErrorLogger.ErrorLoggingGL958 boolean result = ((GL11)mGL).glIsEnabled(cap); in glIsEnabled()