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Searched refs:glPath (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLPathRendering.cpp130 const GrGLPath* glPath = static_cast<const GrGLPath*>(path); in onStencilPath() local
139 if (glPath->shouldFill()) { in onStencilPath()
140 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onStencilPath()
142 if (glPath->shouldStroke()) { in onStencilPath()
143 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); in onStencilPath()
154 const GrGLPath* glPath = static_cast<const GrGLPath*>(path); in onDrawPath() local
163 if (glPath->shouldStroke()) { in onDrawPath()
164 if (glPath->shouldFill()) { in onDrawPath()
165 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onDrawPath()
167 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, in onDrawPath()
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