Searched refs:glPathRendering (Results 1 – 7 of 7) sorted by relevance
16 fBasePathID(gpu->glPathRendering()->genPaths(this->getNumPaths())), in GrGLPathRange()98 static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fBasePathID, in onRelease()
274 fPathID(gpu->glPathRendering()->genPaths(1)) { in GrGLPath()334 static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fPathID, 1); in onRelease()
161 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), in setRenderTargetState()
252 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID, in setPathFragmentInputTransform()
54 GrGLPathRendering* glPathRendering() { in glPathRendering() function
374 this->glPathRendering()->disconnect(type); in disconnect()501 this->glPathRendering()->resetContext(); in onResetContext()
203 !fGpu->glPathRendering()->shouldBindFragmentInputs()) { in bindProgramResourceLocations()243 fGpu->glPathRendering()->shouldBindFragmentInputs()) { in resolveProgramResourceLocations()