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Searched refs:glPathRendering (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLPathRange.cpp16 fBasePathID(gpu->glPathRendering()->genPaths(this->getNumPaths())), in GrGLPathRange()
98 static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fBasePathID, in onRelease()
DGrGLPath.cpp274 fPathID(gpu->glPathRendering()->genPaths(1)) { in GrGLPath()
334 static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fPathID, 1); in onRelease()
DGrGLProgram.cpp161 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), in setRenderTargetState()
DGrGLProgramDataManager.cpp252 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID, in setPathFragmentInputTransform()
DGrGLGpu.h54 GrGLPathRendering* glPathRendering() { in glPathRendering() function
DGrGLGpu.cpp374 this->glPathRendering()->disconnect(type); in disconnect()
501 this->glPathRendering()->resetContext(); in onResetContext()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp203 !fGpu->glPathRendering()->shouldBindFragmentInputs()) { in bindProgramResourceLocations()
243 fGpu->glPathRendering()->shouldBindFragmentInputs()) { in resolveProgramResourceLocations()