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Searched refs:glRenderbufferStorageMultisampleANGLE (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTgles2Ext.cpp54 glRenderbufferStorageMultisampleANGLE = 0; in LoadExtensions()
106glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)PVRGetProcAd… in LoadExtensions()
DPVRTgles2Ext.h175 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glRenderbufferStorageMultisampleANGLE; variable
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def149 glRenderbufferStorageMultisampleANGLE
Dexports.map256 glRenderbufferStorageMultisampleANGLE;
DlibGLESv2.hpp163 …void (*glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalforma… member in LibGLESv2exports
Dmain.cpp1016 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, G… in glRenderbufferStorageMultisampleANGLE() function
1466 this->glRenderbufferStorageMultisampleANGLE = es2::RenderbufferStorageMultisampleANGLE; in LibGLESv2exports()
DlibGLESv2.cpp6874 EXTENSION(glRenderbufferStorageMultisampleANGLE), in es2GetProcAddress()
/external/deqp/modules/egl/
DteglGetProcAddressTests.inl1023 "glRenderbufferStorageMultisampleANGLE",
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h1248 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, …
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp3837 void APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internal… in glRenderbufferStorageMultisampleANGLE() function
3909 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height); in glRenderbufferStorage()
/external/swiftshader/include/GLES2/
Dgl2ext.h835 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, …
/external/mesa3d/include/GLES2/
Dgl2ext.h867 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, …