/external/deqp/modules/gles31/functional/ |
D | es31fTextureBufferTests.cpp | 377 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate() 450 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate() 531 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
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D | es31fTextureLevelStateQueryTests.cpp | 792 gl.glTexBuffer(GL_TEXTURE_BUFFER, spec.levels[levelNdx].internalFormat, texBuffer); in applyTextureGenerationSpec()
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D | es31fShaderImageLoadStoreTests.cpp | 709 glLog.glTexBuffer(GL_TEXTURE_BUFFER, internalFormat, textureBufGL); in setTextureStorage()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES32Direct.inl | 287 gl->texBuffer = &glTexBuffer;
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D | glwInitGL31.inl | 193 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL32.inl | 209 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL33.inl | 228 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitES32.inl | 287 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL40.inl | 256 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL41.inl | 330 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL42.inl | 339 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL43.inl | 374 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL44.inl | 383 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL45.inl | 465 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwApi.inl | 472 #define glTexBuffer glwTexBuffer macro
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 472 gl->texBuffer = glTexBuffer;
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D | tcuNullRenderContextFuncs.inl | 3802 GLW_APICALL void GLW_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer) function
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/external/mesa3d/include/GLES3/ |
D | gl32.h | 1808 GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 2050 #define glTexBuffer MANGLE(TexBuffer) macro
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D | glcorearb.h | 1483 GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
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D | glext.h | 1370 GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 472 void glTexBuffer (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
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D | gluCallLogWrapper.inl | 3495 void CallLogWrapper::glTexBuffer (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffe… function in CallLogWrapper 3498 …m_log << TestLog::Message << "glTexBuffer(" << getBufferTargetStr(target) << ", " << getUncompress…
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1464 GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
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D | glext.h | 1351 GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
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