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Searched refs:glUniform1f (Results 1 – 25 of 75) sorted by relevance

123

/external/autotest/client/deps/glbench/src/
Dfillratetest.cc125 glUniform1f(scale_uniform, 1.f); in Run()
135 glUniform1f(scale_uniform, scale); in Run()
143 glUniform1f(scale_uniform, scale); in Run()
151 glUniform1f(scale_uniform, scale); in Run()
225 glUniform1f(scale_uniform, 1.f); in Run()
Dmain.h42 F(glUniform1f, PFNGLUNIFORM1FPROC) \
82 F(glUniform1f, PFNGLUNIFORM1FPROC) \
Dyuvtest.cc95 glUniform1f(imageWidthUniform, width); in YuvToRgbShaderProgram()
96 glUniform1f(imageHeightUniform, height); in YuvToRgbShaderProgram()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h91 FNDEF(void, glUniform1f, (GLint location, GLfloat x));
138 #define glUniform1f FNPTR(glUniform1f) macro
Dimportgl.c80 IMPORT_FUNC_GL(glUniform1f); in importGLInit()
Ddemo.c600 glUniform1f(sShaderFade.minFade, fadeColor); in drawFadeQuad()
689 glUniform1f(sShaderLit.shininess, 60.f); in appInit()
/external/deqp/framework/egl/
DegluStaticES20Library.inl117 { "glUniform1f", (deFunctionPtr)glUniform1f },
DegluStaticES30Library.inl198 { "glUniform1f", (deFunctionPtr)glUniform1f },
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp710 glUniform1f(m_DefaultShaderProgram.auiLoc[eDefaultUOffset], 0); in RenderScene()
716 glUniform1f(m_DefaultShaderProgram.auiLoc[eDefaultUOffset], m_fBackgroundPos); in RenderScene()
725 glUniform1f(m_DefaultShaderProgram.auiLoc[eDefaultUOffset], 0); in RenderScene()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp486 glUniform1f(-1, 0.0f); in init()
512 glUniform1f(vUnif, 0.0f); in init()
530 glUniform1f(fSampler, 0.0f); in init()
543 glUniform1f(-2, 0.0f); in init()
553 glUniform1f(-1, 0.0f); in init()
/external/mesa3d/src/mapi/es2api/
DABI-check206 glUniform1f
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def114 glUniform1f @112
Dexports.map115 glUniform1f;
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp316 glUniform1f(m_SceneShaderProgram.uiMaterialBiasLoc, fSpecularConcentration); in LoadShaders()
318glUniform1f(m_SceneShaderProgram.uiMaterialScaleLoc, fSpecularIntensity / (1.0f - fSpecularConcent… in LoadShaders()
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp152 return (GrGLFuncPtr) glUniform1f; in android_get_gl_proc()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl117 gl->uniform1f = &glUniform1f;
DglwInitES30Direct.inl198 gl->uniform1f = &glUniform1f;
DglwInitES20.inl117 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
DglwInitES31Direct.inl260 gl->uniform1f = &glUniform1f;
/external/drm_hwcomposer/
Dglworker.cpp651 glUniform1f(gl_alpha_loc + src_index, src.alpha); in Composite()
652 glUniform1f(gl_premult_loc + src_index, src.premult); in Composite()
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp759 glUniform1f(-1, 0.0f); in init()
788 glUniform1f(vec4_v, 0.0f); in init()
808 glUniform1f(sampler_f, 0.0f); in init()
823 glUniform1f(-2, 0.0f); in init()
833 glUniform1f(-1, 0.0f); in init()
Des3fVertexTextureTests.cpp762 glUniform1f(lodLoc, lod); in setupShaderInputs()
1097 glUniform1f(lodLoc, lod); in setupShaderInputs()
1437 glUniform1f(lodLoc, lod); in setupShaderInputs()
1780 glUniform1f(lodLoc, lod); in setupShaderInputs()
Des3fPixelBufferObjectTests.cpp310 GLU_CHECK_CALL(glUniform1f(colorScaleLoc, m_colorScale)); in renderTriangle()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DOGLES2DisplacementMap.cpp542 glUniform1f(m_ShaderProgram.uiDisplacementFactor, m_DisplacementFactor); in RenderScene()
/external/deqp/modules/gles31/functional/
Des31fSeparateShaderTests.cpp1185 glUniform1f(location, value); in setUniform()
1430 glUniform1f(vtxLoc, refPp.vtxScale); in testActiveProgramUniform()
1434 glUniform1f(frgLoc, refPp.frgScale); in testActiveProgramUniform()

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