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Searched refs:glUniformMatrix4fv (Results 1 – 25 of 77) sorted by relevance

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/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h96 FNDEF(void, glUniformMatrix4fv, (GLint location, GLsizei count,
142 #define glUniformMatrix4fv FNPTR(glUniformMatrix4fv) macro
Dimportgl.c84 IMPORT_FUNC_GL(glUniformMatrix4fv); in importGLInit()
Dshader.c191 glUniformMatrix4fv(loc_mvp, 1, GL_FALSE, (GLfloat *)mvp); in bindShaderProgram()
/external/vulkan-validation-layers/libs/glm/detail/
Ddummy.cpp81 void glUniformMatrix4fv(GLuint, int, int, float*){}
97 glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP)); in func()
/external/autotest/client/deps/glbench/src/
Dmain.h45 F(glUniformMatrix4fv, PFNGLUNIFORMMATRIX4FVPROC) \
85 F(glUniformMatrix4fv, PFNGLUNIFORMMATRIX4FVPROC) \
Dyuvtest.cc115 glUniformMatrix4fv(conversion, 1, GL_FALSE, c); in YuvToRgbShaderProgram()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp892 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init()
919 glUniformMatrix4fv(vMatUnif, 1, GL_FALSE, &data[0]); in init()
925 glUniformMatrix4fv(fSamplerUnif, 1, GL_FALSE, &data[0]); in init()
946 glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]); in init()
954 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init()
983 glUniformMatrix4fv(vMatUnif, 2, GL_FALSE, &data[0]); in init()
1010 glUniformMatrix4fv(0, 1, GL_TRUE, &data[0]); in init()
/external/deqp/framework/egl/
DegluStaticES20Library.inl135 { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv },
DegluStaticES30Library.inl229 { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv },
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp643 glUniformMatrix4fv(m_SkinnedShaderProgram.auiLoc[eViewProj], 1, GL_FALSE, mViewProjection.ptr()); in RenderScene()
735glUniformMatrix4fv(m_DefaultShaderProgram.auiLoc[eDefaultMVPMatrix], 1, GL_FALSE, mModelViewProj.p… in RenderScene()
820glUniformMatrix4fv(m_SkinnedShaderProgram.auiLoc[eBoneMatrices], i32Count, GL_FALSE, amBoneWorld[0… in DrawSkinnedMesh()
/external/mesa3d/src/mapi/es2api/
DABI-check237 glUniformMatrix4fv
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlRectDrawer.java217 GLES20.glUniformMatrix4fv(shader.texMatrixLocation, 1, false, texMatrix, 0); in prepareShader()
DSurfaceTextureHelper.java263 GLES20.glUniformMatrix4fv(texMatrixLoc, 1, false, transformMatrix, 0);
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPrint3DAPI.cpp266 glUniformMatrix4fv(Data.mvpLocationFont, 1, GL_FALSE, mMVP.f); in Flush()
612 glUniformMatrix4fv(Data.mvpLocationLogo, 1, GL_FALSE, matModelView.f); in APIDrawLogo()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def132 glUniformMatrix4fv @130
Dexports.map133 glUniformMatrix4fv;
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp188 return (GrGLFuncPtr) glUniformMatrix4fv; in android_get_gl_proc()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl135 gl->uniformMatrix4fv = &glUniformMatrix4fv;
DglwInitES30Direct.inl229 gl->uniformMatrix4fv = &glUniformMatrix4fv;
DglwInitES20.inl135 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_Windows.cpp460 glUniformMatrix4fv( i32Location, 1, GL_FALSE, pfIdentity); in WinMain()
DOGLES2HelloAPI_LinuxX11.cpp618 glUniformMatrix4fv( matrixLocation, 1, GL_FALSE, transformationMatrix); in RenderScene()
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp1484 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init()
1524 glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1547 glUniformMatrix4fv(sampler_f, 1, GL_FALSE, &data[0]); in init()
1581 glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]); in init()
1602 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init()
1643 glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]); in init()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DOGLES2DisplacementMap.cpp569 glUniformMatrix4fv(m_ShaderProgram.uiMVPMatrixLoc, 1, GL_FALSE, mMVP.f); in RenderScene()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp1727 ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program()
1768 ctx.glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1791 ctx.glUniformMatrix4fv(sampler_f, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1826 ctx.glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_location()
1847 ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_location()
1889 ctx.glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()

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