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Searched refs:gl_type (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/mapi/glapi/gen/
DglX_proto_common.py39 class glx_proto_type(gl_XML.gl_type):
41 gl_XML.gl_type.__init__(self, element, context, category)
Dgl_XML.py333 class gl_type( gl_item ): class
845 return gl_type(element, context, category)
/external/mesa3d/src/compiler/
Dglsl_types.cpp48 glsl_type::glsl_type(GLenum gl_type, in glsl_type() argument
51 gl_type(gl_type), in glsl_type()
79 glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type, in glsl_type() argument
82 gl_type(gl_type), in glsl_type()
108 gl_type(0), in glsl_type()
137 gl_type(0), in glsl_type()
165 gl_type(0), in glsl_type()
197 gl_type(0), in glsl_type()
426 this->gl_type = array->gl_type; in glsl_type()
Dglsl_types.h129 GLenum gl_type; member
798 glsl_type(GLenum gl_type,
803 glsl_type(GLenum gl_type, glsl_base_type base_type,
/external/mesa3d/src/compiler/glsl/
Dopt_dead_builtin_varyings.cpp111 if (var->type->gl_type != GL_FLOAT && in visit_enter()
112 var->type->gl_type != GL_FLOAT_VEC2 && in visit_enter()
113 var->type->gl_type != GL_FLOAT_VEC3 && in visit_enter()
114 var->type->gl_type != GL_FLOAT_VEC4) in visit_enter()
Dlink_varyings.cpp784 this->type = this->matched_candidate->type->fields.array->gl_type; in assign_location()
796 this->type = this->matched_candidate->type->gl_type; in assign_location()
Dlinker.cpp915 var->type->gl_type == existing->type->gl_type)) { in cross_validate_globals()
/external/mesa3d/src/mesa/main/
Ddebug_output.c855 GLenum gl_type = debug_type_enums[type]; in log_msg_locked_and_unlock() local
866 callback(gl_source, gl_type, id, gl_severity, len, buf, data); in log_msg_locked_and_unlock()
1106 _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type, in _mesa_DebugMessageControl() argument
1112 enum mesa_debug_type type = gl_enum_to_debug_type(gl_type); in _mesa_DebugMessageControl()
1129 if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type, in _mesa_DebugMessageControl()
1133 if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE in _mesa_DebugMessageControl()
Dshader_query.cpp1100 *val = RESOURCE_UNI(res)->type->gl_type; in _mesa_program_resource_prop()
1104 *val = RESOURCE_VAR(res)->type->gl_type; in _mesa_program_resource_prop()
/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_tgsi.cpp3068 GLenum gl_type = GL_NONE; in visit() local
3186 gl_type = GL_FLOAT; in visit()
3192 gl_type = GL_DOUBLE; in visit()
3198 gl_type = native_integers ? GL_UNSIGNED_INT : GL_FLOAT; in visit()
3207 gl_type = native_integers ? GL_INT : GL_FLOAT; in visit()
3216 gl_type = native_integers ? GL_BOOL : GL_FLOAT; in visit()
3229 gl_type, in visit()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp2426 index = _mesa_add_parameter(params, file, name, size, type->gl_type, in visit_field()