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/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp103 const char* glslChars = glsl.c_str(); in GrGLCompileAndAttachShader() local
105 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glslChars, &glslLength)); in GrGLCompileAndAttachShader()