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Searched refs:glslPtr (Results 1 – 1 of 1) sorted by relevance

/external/skia/bench/
DGLBench.cpp87 const char* glslPtr = glsl.c_str(); in CompileShader() local
88 GR_GL_CALL(gl, ShaderSource(shader, 1, (const char**) &glslPtr, nullptr)); in CompileShader()