Searched refs:gotLoc (Results 1 – 1 of 1) sorted by relevance
393 const int gotLoc = gl.getUniformLocation(programID, name.c_str()); in verifyLocations() local398 if (uniformInfo.checkLocation == 0 && gotLoc == -1) in verifyLocations()401 if (gotLoc != expectLoc) in verifyLocations()403 …log << TestLog::Message << "ERROR: found uniform " << name << " in location " << gotLoc << " when … in verifyLocations()410 …log << TestLog::Message << "ERROR: expected uniform " << name << " in location " << gotLoc << " bu… in verifyLocations()417 else if (gotLoc >= 0) in verifyLocations()419 if (usedLocations.count(gotLoc)) in verifyLocations()421 …log << TestLog::Message << "ERROR: found uniform " << name << " in location " << gotLoc << " which… in verifyLocations()426 usedLocations.insert(gotLoc); in verifyLocations()564 const int gotLoc = gl.getUniformLocation(programID, name.c_str()); in render() local[all …]