/external/deqp/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local 114 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 115 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +… in render() 167 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local 211 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 212 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +… in render()
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D | es3fFboMultisampleTests.cpp | 88 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local 136 …gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.val… in render() 137 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render()
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D | es3fFboDepthbufferTests.cpp | 74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local 79 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in render() 107 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render()
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D | es3fFboInvalidateTests.cpp | 223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader); in render() local 256 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 257 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render() 371 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local 381 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 413 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render() 585 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local 628 …gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.val… in render() 629 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render() 949 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local [all …]
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D | es3fFramebufferBlitTests.cpp | 77 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local 84 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 110 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render() 488 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local 498 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 543 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render() 634 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local 642 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 664 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
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D | es3fFboColorbufferTests.cpp | 750 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local 756 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in render() 800 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
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