Searched refs:groupBaseZ (Results 1 – 2 of 2) sorted by relevance
444 const deInt32 groupBaseZ = z / localWorkGroupSize.z() * localWorkGroupSize.z(); in generateReferenceImage() local452 groupBaseZ + (z + g_ShaderReadOffsetsZ[i]) % localWorkGroupSize.z()).x(); in generateReferenceImage()
2688 const int groupBaseZ = z / localSize.z() * localSize.z(); in iterate() local2693 groupBaseZ + (z + SHADER_READ_OFFSETS_Z[i]) % localSize.z()).x(); in iterate()