Searched refs:gsState (Results 1 – 6 of 6) sorted by relevance
451 const SWR_GS_STATE& gsState = state.gsState; in BinTriangles() local485 if (state.gsState.emitsViewportArrayIndex) in BinTriangles()699 if (state.gsState.emitsViewportArrayIndex) in BinTriangles()763 if (gsState.gsEnable && gsState.emitsRenderTargetArrayIndex) in BinTriangles()901 const SWR_GS_STATE& gsState = state.gsState; in BinPoints() local918 if (state.gsState.emitsViewportArrayIndex) in BinPoints()982 if (gsState.gsEnable && gsState.emitsRenderTargetArrayIndex) in BinPoints()1084 if (state.gsState.emitsViewportArrayIndex) in BinPoints()1123 if (gsState.gsEnable && gsState.emitsRenderTargetArrayIndex) in BinPoints()1245 const SWR_GS_STATE& gsState = state.gsState; in BinPostSetupLines() local[all …]
663 const SWR_GS_STATE* pState = &state.gsState; in GeometryShaderStage()695 …const uint32_t numSimdBatches = (state.gsState.maxNumVerts + KNOB_SIMD_WIDTH - 1) / KNOB_SIMD_WIDT… in GeometryShaderStage()703 cutPrimStride = (state.gsState.maxNumVerts + 7) / 8; in GeometryShaderStage()708 cutPrimStride = AlignUp(state.gsState.maxNumVerts * 2 / 8, 4); in GeometryShaderStage()814 if (state.gsState.emitsPrimitiveID) in GeometryShaderStage()827 if (state.gsState.emitsViewportArrayIndex) in GeometryShaderStage()871 SWR_ASSERT(state.gsState.gsEnable); in AllocateGsBuffers()876 …const uint32_t numSimdBatches = (state.gsState.maxNumVerts + KNOB_SIMD_WIDTH - 1) / KNOB_SIMD_WIDT… in AllocateGsBuffers()877 uint32_t size = state.gsState.instanceCount * numSimdBatches * vertexStride * KNOB_SIMD_WIDTH; in AllocateGsBuffers()880 const uint32_t cutPrimStride = (state.gsState.maxNumVerts + 7) / 8; in AllocateGsBuffers()[all …]
579 pState->gsState = *pGSState; in SwrSetGsState()682 uint32_t numGbs = pState->gsState.emitsRenderTargetArrayIndex ? KNOB_NUM_VIEWPORTS_SCISSORS : 1; in updateGuardbands()738 … uint32_t numScissors = pState->gsState.emitsViewportArrayIndex ? KNOB_NUM_VIEWPORTS_SCISSORS : 1; in SetupMacroTileScissors()1127 pState->gsState.gsEnable, in DrawInstanced()1269 pState->gsState.gsEnable, in DrawIndexedInstance()
236 SWR_GS_STATE gsState; in OSALIGNLINE() local
386 bool gsEnabled = pDC->pState->state.gsState.gsEnable; in PA_STATE_CUT()
1780 GraphicStackState gsState(fExistingClipStack, &buffer); in content() local1782 gsState.updateClip(entry.fState.fClipStack, in content()1784 gsState.updateMatrix(entry.fState.fMatrix); in content()1785 gsState.updateDrawingState(entry.fState); in content()1789 gsState.drainStack(); in content()