Searched refs:gsampler2D (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 281 TType *gsampler2D = new TType(EbtGSampler2D); in InsertBuiltInFunctions() local 289 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2); in InsertBuiltInFunctions() 293 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3); in InsertBuiltInFunctions() 294 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4); in InsertBuiltInFunctions() 296 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1); in InsertBuiltInFunctions() 303 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1); in InsertBuiltInFunctions() 307 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1); in InsertBuiltInFunctions() 308 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1); in InsertBuiltInFunctions() 329 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1); in InsertBuiltInFunctions() 344 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2); in InsertBuiltInFunctions() [all …]
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/external/skia/src/sksl/ |
D | sksl.include | 204 ivec2 textureSize($gsampler2D sampler, int lod); 224 vec2 textureQueryLod($gsampler2D sampler, vec2 P); 237 int textureQueryLevels($gsampler2D sampler); 253 $gvec4 texture($gsampler2D sampler, vec2 P); 261 $gvec4 texture($gsampler2D sampler, vec2 P, float bias); 307 $gvec4 texture($gsampler2D sampler, vec3 P); 308 $gvec4 texture($gsampler2D sampler, vec3 P, float bias); 319 $gvec4 textureLod($gsampler2D sampler, vec2 P, float lod); 330 $gvec4 textureOffset($gsampler2D sampler, vec2 P, ivec2 offset); 331 $gvec4 textureOffset($gsampler2D sampler, vec2 P, ivec2 offset, float bias); [all …]
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