Searched refs:gsamplerCube (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 282 TType *gsamplerCube = new TType(EbtGSamplerCube); in InsertBuiltInFunctions() local 291 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3); in InsertBuiltInFunctions() 298 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsamplerCube, float3, float1); in InsertBuiltInFunctions() 305 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3, float1); in InsertBuiltInFunctions() 331 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsamplerCube, int1); in InsertBuiltInFunctions() 395 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, floa… in InsertBuiltInFunctions()
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/external/skia/src/sksl/ |
D | sksl.include | 206 ivec2 textureSize($gsamplerCube sampler, int lod); 226 vec2 textureQueryLod($gsamplerCube sampler, vec3 P); 239 int textureQueryLevels($gsamplerCube sampler); 264 $gvec4 texture($gsamplerCube sampler, vec3 P); 265 $gvec4 texture($gsamplerCube sampler, vec3 P, float bias); 321 $gvec4 textureLod($gsamplerCube sampler, vec3 P, float lod); 407 $gvec4 textureGrad($gsamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); 453 $gvec4 textureGather($gsamplerCube sampler, vec3 P); 454 $gvec4 textureGather($gsamplerCube sampler, vec3 P, int comp);
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