Searched refs:hasBoundImageMemory (Results 1 – 1 of 1) sorted by relevance
8014 , hasBoundImageMemory (false) in State()8037 bool hasBoundImageMemory; member8121 if (state.hasBoundImageMemory && state.queueIdle) in getAvailableOps()8130 if (!state.hasBoundImageMemory) in getAvailableOps()8141 …&& (state.hasBoundBufferMemory || state.hasBoundImageMemory) // Avoid command buffers if there is … in getAvailableOps()8186 if (state.hasBoundImageMemory in getAvailableOps()8235 && state.hasBoundImageMemory in getAvailableOps()8318 && state.hasBoundImageMemory in getAvailableOps()8330 && state.hasBoundImageMemory in getAvailableOps()8438 DE_ASSERT(state.hasBoundImageMemory); in applyOp()[all …]