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Searched refs:hasExistingWindowSurface (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DDisplay.h67 bool hasExistingWindowSurface(EGLNativeWindowType window);
DDisplay.cpp322 if(hasExistingWindowSurface(window)) in createWindowSurface()
581 bool Display::hasExistingWindowSurface(EGLNativeWindowType window) in hasExistingWindowSurface() function in egl::Display