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Searched refs:hasFragment (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderLibrary.cpp206 const bool hasFragment = !spec.programs[0].sources.sources[SHADERTYPE_FRAGMENT].empty(); in isValid() local
214 if (spec.caseType == CASETYPE_VERTEX_ONLY && (!hasVertex || hasFragment)) in isValid()
220 if (spec.caseType == CASETYPE_FRAGMENT_ONLY && (hasVertex || !hasFragment)) in isValid()
226 if (spec.caseType == CASETYPE_COMPLETE && (!hasVertex || !hasFragment)) in isValid()