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Searched refs:hasInstanceAttribs (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/
DGrGpuCommandBuffer.cpp46 SkASSERT(!primProc.hasInstanceAttribs() || this->gpu()->caps()->instanceAttribSupport()); in draw()
51 SkASSERT(primProc.hasInstanceAttribs() == meshes[i].isInstanced()); in draw()
DGrPrimitiveProcessor.h60 bool hasInstanceAttribs() const { return SkToBool(fInstanceStride); } in hasInstanceAttribs() function
/external/skia/src/gpu/vk/
DGrVkPipeline.cpp63 if (primProc.hasInstanceAttribs()) { in setup_vertex_input_state()
DGrVkGpuCommandBuffer.cpp450 if (primProc.hasInstanceAttribs()) { in bindGeometry()