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Searched refs:hasLCD (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/text/
DGrAtlasTextContext.cpp100 bool hasLCD = HasLCD(blob); in drawTextBlob() local
103 SkPixelGeometry pixelGeometry = hasLCD ? props.pixelGeometry() : in drawTextBlob()
109 GrColor canonicalColor = hasLCD ? SK_ColorTRANSPARENT : in drawTextBlob()
110 ComputeCanonicalColor(skPaint, hasLCD); in drawTextBlob()
DGrAtlasTextBlob.h128 void setSubRunHasDistanceFields(int runIndex, bool hasLCD, bool isAntiAlias) { in setSubRunHasDistanceFields() argument
131 subRun.setUseLCDText(hasLCD); in setSubRunHasDistanceFields()