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Searched refs:hasLevel (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp121 …bool hasLevel (int level) const { return deInBounds32(level, 0, DE_LENGTH_OF_ARRAY(m_data… in hasLevel() function in sglr::rc::TextureLevelArray
122 …const tcu::PixelBufferAccess& getLevel (int level) { DE_ASSERT(hasLevel(level)); return m_acc… in getLevel()
123 …const tcu::ConstPixelBufferAccess& getLevel (int level) const { DE_ASSERT(hasLevel(level)); retu… in getLevel()
149 bool hasLevel (int level) const { return m_levels.hasLevel(level); } in hasLevel() function in sglr::rc::Texture1D
175 bool hasLevel (int level) const { return m_levels.hasLevel(level); } in hasLevel() function in sglr::rc::Texture2D
201 …bool hasFace (int level, tcu::CubeFace face) const { return m_levels[face].hasLevel(level… in hasFace()
226 bool hasLevel (int level) const { return m_levels.hasLevel(level); } in hasLevel() function in sglr::rc::Texture2DArray
252 bool hasLevel (int level) const { return m_levels.hasLevel(level); } in hasLevel() function in sglr::rc::Texture3D
278 bool hasLevel (int level) const { return m_levels.hasLevel(level); } in hasLevel() function in sglr::rc::TextureCubeArray
DsglrReferenceContext.cpp1052 RC_IF_ERROR(!texture->hasLevel(level), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D()
1087 RC_IF_ERROR(!texture->hasLevel(level), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D()
1167 RC_IF_ERROR(!texture->hasLevel(level), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D()
1206 RC_IF_ERROR(!texture->hasLevel(level), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D()
1246 RC_IF_ERROR(!texture->hasLevel(level), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D()
1304 RC_IF_ERROR(!texture.hasLevel(level), GL_INVALID_VALUE, RC_RET_VOID); in texSubImage3D()
1323 RC_IF_ERROR(!texture.hasLevel(level), GL_INVALID_VALUE, RC_RET_VOID); in texSubImage3D()
1367 RC_IF_ERROR(!texture.hasLevel(level), GL_INVALID_VALUE, RC_RET_VOID); in texSubImage3D()
1386 RC_IF_ERROR(!texture.hasLevel(level), GL_INVALID_VALUE, RC_RET_VOID); in texSubImage3D()
1405 RC_IF_ERROR(!texture.hasLevel(level), GL_INVALID_VALUE, RC_RET_VOID); in texSubImage3D()
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