Searched refs:hasTessellation (Results 1 – 3 of 3) sorted by relevance
240 , hasTessellation (false) in InstanceContext()267 , hasTessellation (other.hasTessellation) in InstanceContext()2183 bool hasTessellation = false; in runAndVerifyDefaultPipeline() local2192 hasTessellation = (instance.requiredStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) || in runAndVerifyDefaultPipeline()2195 if (hasTessellation && !supportsTessellation) in runAndVerifyDefaultPipeline()2890 …const VkPrimitiveTopology topology = hasTessellation? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST: VK_PRIMITI… in runAndVerifyDefaultPipeline()3014 …const VkPipelineTessellationStateCreateInfo* tessellationInfo = hasTessellation ? &tessellationSta… in runAndVerifyDefaultPipeline()
253 bool hasTessellation; member
3796 const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); in iterate() local3831 if (hasTessellation) in iterate()3850 gl.drawArrays((hasTessellation) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize * 6); in iterate()3866 const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); in genVertexSource() local3874 if (!hasTessellation && m_depthType == DEPTH_USER_DEFINED) in genVertexSource()3877 if (!hasTessellation) in genVertexSource()3885 if (hasTessellation) in genVertexSource()3904 const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); in genFragmentSource() local3905 const char* const colorMixName = (hasTessellation) ? ("tess_eval_colorMix") : ("vtx_colorMix"); in genFragmentSource()