Searched refs:hasTessellationShader (Results 1 – 1 of 1) sorted by relevance
2842 const bool hasTessellationShader = (m_caseType == CASE_VERTEX_TESS_FRAGMENT) || in init() local2850 …if (hasTessellationShader && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation… in init()