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Searched refs:hasTexCoords (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/ops/
DGrDrawVerticesOp.cpp355 SkTArray<SkPoint>* texCoords, bool hasTexCoords, in randomize_params() argument
360 if (hasTexCoords) { in randomize_params()
388 bool hasTexCoords = random->nextBool(); in GR_DRAW_OP_TEST_DEFINE() local
398 &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, in GR_DRAW_OP_TEST_DEFINE()
403 random, &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, in GR_DRAW_OP_TEST_DEFINE()
DGrDrawVerticesOp.h82 return fVertices->hasTexCoords() && !fIgnoreTexCoords; in hasExplicitLocalCoords()
/external/skia/src/core/
DSkVertices.cpp144 Sizes sizes(fVertexCnt, fIndexCnt, this->hasTexCoords(), this->hasColors()); in approximateSize()
163 if (this->hasTexCoords()) { in encode()
170 Sizes sizes(fVertexCnt, fIndexCnt, this->hasTexCoords(), this->hasColors()); in encode()
/external/skia/include/core/
DSkVertices.h85 bool hasTexCoords() const { return SkToBool(this->texCoords()); } in hasTexCoords() function
/external/skia/src/gpu/
DSkGpuDevice.cpp1623 bool hasTexs = vertices->hasTexCoords(); in drawVertices()