Searched refs:hasTypeName (Results 1 – 7 of 7) sorted by relevance
149 bool hasTypeName (void) const { return !m_typeName.empty(); } in hasTypeName() function in glu::StructType150 const char* getTypeName (void) const { return hasTypeName() ? m_typeName.c_str() : DE_NULL; } in getTypeName()
380 if (structPtr->hasTypeName()) in operator <<()408 if (decl.structPtr->hasTypeName()) in operator <<()
157 bool hasTypeName (void) const { return !m_typeName.empty(); } in hasTypeName() function in vkt::ubo::StructType
225 return type->hasTypeName() && name == type->getTypeName(); in operator ()()233 if ((*i)->hasTypeName()) in getNamedStructs()772 DE_ASSERT(structType.hasTypeName()); in generateDeclaration()780 if (structType.hasTypeName()) in generateFullDeclaration()
283 …bool operator() (const glu::StructType* type) { return type->hasTypeName() && (deStringEqual(… in operator ()()296 if (type.getStructPtr()->hasTypeName()) in collectNamedStructureDefinitions()
1330 if (proto.hasTypeName()) { in crossLink()
366 if (structPtr->hasTypeName()) in genShaderSources()