Searched refs:hasUnsignedTextureComponent (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 175 if(hasUnsignedTextureComponent(component)) in sampleTexture() 381 … c[component] *= Float4(hasUnsignedTextureComponent(component) ? 1.0f / 0xFFFF : 1.0f / 0x7FFF); in sampleTexture() 430 if(hasUnsignedTextureComponent(component)) in sampleTexture() 638 …if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc… in sampleFilter() 639 …if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc… in sampleFilter() 640 …if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc… in sampleFilter() 641 …if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc… in sampleFilter() 646 …if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, … in sampleFilter() 647 …if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, … in sampleFilter() 648 …if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, … in sampleFilter() [all …]
|
D | SamplerCore.hpp | 100 bool hasUnsignedTextureComponent(int component) const;
|