Searched refs:has_control (Results 1 – 3 of 3) sorted by relevance
2255 bool has_control = op->ControlInputCount() == 1; in MakeNode() local2262 if (!has_context && !has_frame_state && !has_control && !has_effect) { in MakeNode()2269 if (has_control) ++input_count_with_deps; in MakeNode()2286 if (has_control) { in MakeNode()
2898 bool has_control = op->ControlInputCount() == 1; in MakeNode() local2905 if (!has_context && !has_frame_state && !has_control && !has_effect) { in MakeNode()2911 if (has_control) ++input_count_with_deps; in MakeNode()2928 if (has_control) { in MakeNode()
2858 bool has_control = false; in CreateGraphicsPipelines() local2863 has_control = true; in CreateGraphicsPipelines()2869 if (has_control && has_eval) { in CreateGraphicsPipelines()