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Searched refs:has_depth (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_gen_mipmap.c67 boolean has_depth = in util_gen_mipmap() local
71 if (is_zs && !has_depth) in util_gen_mipmap()
Du_format_table.py163 if format.has_depth():
Du_format_parse.py238 def has_depth(self): member in Format
Du_blitter.c1690 boolean has_depth, has_stencil, has_color; in util_blitter_blit_generic() local
1700 has_depth = util_format_has_depth(src_desc) && in util_blitter_blit_generic()
1706 blit_depth = has_depth && (mask & PIPE_MASK_Z); in util_blitter_blit_generic()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_resource.h41 bool has_depth; member
Dswr_context.cpp147 if (usage & PIPE_TRANSFER_READ && spr->has_depth && spr->has_stencil) { in swr_transfer_map()
188 if (!spr->has_depth || !spr->has_stencil) in swr_transfer_flush_region()
228 spr->has_depth && spr->has_stencil) { in swr_transfer_unmap()
Dswr_screen.cpp645 res->has_depth = util_format_has_depth(desc); in swr_texture_layout()
648 if (res->has_stencil && !res->has_depth) in swr_texture_layout()
792 if (res->has_depth && res->has_stencil) { in swr_texture_layout()
Dswr_shader.cpp98 if (swr_res->has_depth && swr_res->has_stencil && in swr_generate_sampler_key()
116 if (swr_res->has_depth && swr_res->has_stencil && in swr_generate_sampler_key()
Dswr_state.cpp724 if (swr_res->has_depth && swr_res->has_stencil && in swr_update_texture_state()
1012 if (zb && swr_resource(zb->texture)->has_depth) in swr_update_derived()
/external/mesa3d/src/amd/vulkan/
Dvk_format_parse.py246 def has_depth(self): member in Format
/external/mesa3d/src/intel/vulkan/
DgenX_cmd_buffer.c2181 const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT); in cmd_buffer_emit_depth_stencil() local
2194 if (has_depth) { in cmd_buffer_emit_depth_stencil()