Searched refs:has_effect (Results 1 – 2 of 2) sorted by relevance
2256 bool has_effect = op->EffectInputCount() == 1; in MakeNode() local2262 if (!has_context && !has_frame_state && !has_control && !has_effect) { in MakeNode()2270 if (has_effect) ++input_count_with_deps; in MakeNode()2283 if (has_effect) { in MakeNode()2322 if (has_effect && !result->op()->HasProperty(Operator::kNoWrite)) { in MakeNode()
2899 bool has_effect = op->EffectInputCount() == 1; in MakeNode() local2905 if (!has_context && !has_frame_state && !has_control && !has_effect) { in MakeNode()2912 if (has_effect) ++input_count_with_deps; in MakeNode()2925 if (has_effect) { in MakeNode()