Searched refs:has_pos (Results 1 – 5 of 5) sorted by relevance
108 bool has_pos; member121 bool has_pos; member193 bool has_pos; member
1597 sh->out.has_pos = true; in fs_setup_shader_out()1618 sh->in.has_pos = true; in fs_setup_shader_in()1714 if (sh->in.has_pos) { in fs_setup_payloads()1720 if (sh->in.has_pos) { in fs_setup_payloads()
1051 sh->in.has_pos = false; in vs_setup_shader_in()1115 sh->out.has_pos = true; in vs_setup_shader_out()
1044 sh->in.has_pos = false; in gs_setup_shader_in()1110 sh->out.has_pos = true; in gs_setup_shader_out()
237 variant->u.fs.fb_height = (info->has_pos) ? in ilo_shader_variant_init()312 variant->u.fs.fb_height = (info->has_pos) ? in ilo_shader_variant_guess()424 info->has_pos = true; in ilo_shader_info_parse_decl()716 info.io.use_z = kernel->in.has_pos; in init_ps()717 info.io.use_w = kernel->in.has_pos; in init_ps()719 info.io.pscdepth = (kernel->out.has_pos) ? in init_ps()