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Searched refs:has_resolve (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_pass.c121 subpass->has_resolve = false; in radv_CreateRenderPass()
131 subpass->has_resolve = true; in radv_CreateRenderPass()
Dradv_meta_resolve.c588 if (!subpass->has_resolve) in radv_cmd_buffer_resolve_subpass()
Dradv_private.h1223 bool has_resolve; member
Dradv_cmd_buffer.c867 if (subpass->has_resolve) { in radv_emit_framebuffer_state()
/external/mesa3d/src/intel/vulkan/
Danv_pass.c146 subpass->has_resolve = false; in anv_CreateRenderPass()
155 subpass->has_resolve = true; in anv_CreateRenderPass()
Danv_private.h1775 bool has_resolve; member
Danv_blorp.c1560 if (subpass->has_resolve) { in anv_cmd_buffer_resolve_subpass()