Searched refs:have_back (Results 1 – 4 of 4) sorted by relevance
95 bool have_back = false; in __applegl_glDrawBuffers() local100 have_back = true; in __applegl_glDrawBuffers()103 have_back = true; in __applegl_glDrawBuffers()110 if (have_back) { in __applegl_glDrawBuffers()
87 int have_back; member383 pdraw->have_back = 0; in dri2CreateDrawable()578 if (!priv->have_back) in __dri2CopySubBuffer()724 pdraw->have_back = 0; in process_buffers()737 pdraw->have_back = 1; in process_buffers()833 if (!priv->have_back) in dri2SwapBuffers()
120 uint8_t have_back; member
149 draw->have_back = 0; in loader_dri3_drawable_init()476 if (!draw->have_back || draw->is_pixmap) in loader_dri3_copy_sub_buffer()1390 draw->have_back = 1; in loader_dri3_get_buffers()1393 draw->have_back = 0; in loader_dri3_get_buffers()