Searched refs:have_clipdist (Results 1 – 2 of 2) sorted by relevance
63 boolean have_clipdist; member367 else if (clipper->have_clipdist) { in getclipdist()822 clipper->have_clipdist = draw_current_shader_num_written_clipdistances(draw) > 0; in clip_init_state()
1136 boolean *have_clipdist) in generate_clipmask() argument1267 *have_clipdist = TRUE; in generate_clipmask()1568 boolean have_clipdist = FALSE; in draw_llvm_generate() local1920 context_ptr, &have_clipdist); in draw_llvm_generate()