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Searched refs:hitX (Results 1 – 1 of 1) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DCollisionSystem.java436 float hitX = 0; in testSegmentAgainstList() local
462 hitX = hitPoint.x; in testSegmentAgainstList()
469 hitPoint.set(hitX, hitY); in testSegmentAgainstList()
719 final float hitX = x1 + (uA * (x2 - x1)); in calculateIntersection() local
721 hitPoint.set(hitX, hitY); in calculateIntersection()