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Searched refs:i32InfoLogLength (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_Windows.cpp347 int i32InfoLogLength, i32CharsWritten; in WinMain() local
348 glGetShaderiv(uiFragShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in WinMain()
351 char* pszInfoLog = new char[i32InfoLogLength]; in WinMain()
352 glGetShaderInfoLog(uiFragShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in WinMain()
355 …MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to compile fragment shader"), … in WinMain()
369 int i32InfoLogLength, i32CharsWritten; in WinMain() local
370 glGetShaderiv(uiVertShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in WinMain()
371 char* pszInfoLog = new char[i32InfoLogLength]; in WinMain()
372 glGetShaderInfoLog(uiVertShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in WinMain()
374 …MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to compile vertex shader"), MB… in WinMain()
[all …]
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTShader.cpp98 int i32InfoLogLength, i32CharsWritten; in PVRTShaderLoadSourceFromMemory() local
99 glGetShaderiv(*pObject, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in PVRTShaderLoadSourceFromMemory()
100 char* pszInfoLog = new char[i32InfoLogLength]; in PVRTShaderLoadSourceFromMemory()
101 glGetShaderInfoLog(*pObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in PVRTShaderLoadSourceFromMemory()
262 int i32InfoLogLength, i32CharsWritten; in PVRTCreateProgram() local
263 glGetProgramiv(*pProgramObject, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in PVRTCreateProgram()
264 char* pszInfoLog = new char[i32InfoLogLength]; in PVRTCreateProgram()
265 glGetProgramInfoLog(*pProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in PVRTCreateProgram()
DPVRTBackground.cpp166 int i32InfoLogLength, i32CharsWritten; in Init() local
167 glGetProgramiv(m_pAPI->m_ui32ProgramObject, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in Init()
168 char* pszInfoLog = new char[i32InfoLogLength]; in Init()
169 glGetProgramInfoLog(m_pAPI->m_ui32ProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in Init()
DPVRTPFXParserAPI.cpp407 int i32InfoLogLength, i32CharsWritten; in LoadShadersForEffect() local
408 glGetProgramiv(m_uiProgram, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in LoadShadersForEffect()
409 char* pszInfoLog = new char[i32InfoLogLength]; in LoadShadersForEffect()
410 glGetProgramInfoLog(m_uiProgram, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in LoadShadersForEffect()