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Searched refs:i32NodeID (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp810 int i32NodeID = Mesh.sBoneBatches.pnBatches[i32Batch * Mesh.sBoneBatches.nBatchBoneMax + i]; in DrawSkinnedMesh() local
814 amBoneWorld[i] = m_Scene.GetBoneWorldMatrix(Node, m_Scene.pNode[i32NodeID]); in DrawSkinnedMesh()
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTModelPOD.cpp4211 int i32NodeID = inMesh.sBoneBatches.pnBatches[j * inMesh.sBoneBatches.nBatchBoneMax + k]; local
4214 in.GetBoneWorldMatrix(pPalette[k], inNode, in.pNode[i32NodeID]);