Searched refs:i32NodeID (Results 1 – 2 of 2) sorted by relevance
810 int i32NodeID = Mesh.sBoneBatches.pnBatches[i32Batch * Mesh.sBoneBatches.nBatchBoneMax + i]; in DrawSkinnedMesh() local814 amBoneWorld[i] = m_Scene.GetBoneWorldMatrix(Node, m_Scene.pNode[i32NodeID]); in DrawSkinnedMesh()
4211 int i32NodeID = inMesh.sBoneBatches.pnBatches[j * inMesh.sBoneBatches.nBatchBoneMax + k]; local4214 in.GetBoneWorldMatrix(pPalette[k], inNode, in.pNode[i32NodeID]);