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Searched refs:i830_context (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_state.c54 struct i830_context *i830 = i830_context(ctx); in i830StencilFuncSeparate()
78 struct i830_context *i830 = i830_context(ctx); in i830StencilMaskSeparate()
94 struct i830_context *i830 = i830_context(ctx); in i830StencilOpSeparate()
205 struct i830_context *i830 = i830_context(ctx); in i830AlphaFunc()
234 struct i830_context *i830 = i830_context(ctx); in i830EvalLogicOpBlendState()
261 struct i830_context *i830 = i830_context(ctx); in i830BlendColor()
285 struct i830_context *i830 = i830_context(ctx); in i830_set_blend_state()
423 struct i830_context *i830 = i830_context(ctx); in i830DepthFunc()
437 struct i830_context *i830 = i830_context(ctx); in i830DepthMask()
470 struct i830_context *i830 = i830_context(ctx); in i830PolygonStipple()
[all …]
Di830_context.h141 struct i830_context struct
171 extern void i830InitVtbl(struct i830_context *i830); argument
198 extern GLuint i830SetTexEnvCombine(struct i830_context *i830,
203 extern void i830EmitTextureBlend(struct i830_context *i830);
210 extern void i830EmitState(struct i830_context *i830);
212 extern void i830InitState(struct i830_context *i830);
219 static inline struct i830_context *
220 i830_context(struct gl_context * ctx) in i830_context() function
222 return (struct i830_context *) ctx; in i830_context()
Di830_vtbl.c80 struct i830_context *i830 = i830_context(ctx); in i830_render_start()
208 struct i830_context *i830 = i830_context(&intel->ctx); in i830_reduced_primitive_state()
240 struct i830_context *i830 = i830_context(&intel->ctx); in i830_check_vertex_size()
417 struct i830_context *i830 = i830_context(&intel->ctx); in i830_emit_state()
569 struct i830_context *i830 = i830_context(&intel->ctx); in i830_destroy_context()
614 struct i830_context *i830 = i830_context(&intel->ctx); in i830_set_draw_region()
852 struct i830_context *i830 = i830_context(&intel->ctx); in i830_new_batch()
859 struct i830_context *i830 = i830_context(&intel->ctx); in i830_assert_not_dirty()
878 i830InitVtbl(struct i830_context *i830) in i830InitVtbl()
Di830_texstate.c118 struct i830_context *i830 = i830_context(ctx); in i830_update_tex_unit()
329 struct i830_context *i830 = i830_context(&intel->ctx); in i830UpdateTextureState()
350 struct i830_context *i830 = i830_context(&intel->ctx); in i830UpdateTextureState()
DMakefile.sources2 i830_context.c \
3 i830_context.h \
Di830_context.c64 struct i830_context *i830 = rzalloc(NULL, struct i830_context); in i830CreateContext()
Di830_texblend.c132 i830SetTexEnvCombine(struct i830_context * i830, in i830SetTexEnvCombine()
389 emit_texblend(struct i830_context *i830, GLuint unit, GLuint blendUnit, in emit_texblend()
420 emit_passthrough(struct i830_context *i830) in emit_passthrough()
440 i830EmitTextureBlend(struct i830_context *i830) in i830EmitTextureBlend()
Dintel_tris.c281 struct i830_context *i830 = i830_context(&intel->ctx); in intel_flush_prim()