Searched refs:i915_texture (Results 1 – 8 of 8) sorted by relevance
66 struct i915_texture { struct89 unsigned i915_texture_offset(const struct i915_texture *tex, argument97 static inline struct i915_texture *i915_texture(struct pipe_resource *resource) in i915_texture() function99 struct i915_texture *tex = (struct i915_texture *)resource; in i915_texture()
133 i915_texture_set_level_info(struct i915_texture *tex, in i915_texture_set_level_info()146 unsigned i915_texture_offset(const struct i915_texture *tex, in i915_texture_offset()158 i915_texture_set_image_offset(struct i915_texture *tex, in i915_texture_set_image_offset()176 i915_texture_tiling(struct i915_screen *is, struct i915_texture *tex) in i915_texture_tiling()203 i9x5_scanout_layout(struct i915_texture *tex) in i9x5_scanout_layout()238 i9x5_display_target_layout(struct i915_texture *tex) in i9x5_display_target_layout()269 i9x5_special_layout(struct i915_texture *tex) in i9x5_special_layout()295 i9x5_texture_layout_cube(struct i915_texture *tex) in i9x5_texture_layout_cube()333 i915_texture_layout_2d(struct i915_texture *tex) in i915_texture_layout_2d()361 i915_texture_layout_3d(struct i915_texture *tex) in i915_texture_layout_3d()[all …]
104 struct i915_texture *tex = i915_texture(cbuf_surface->texture); in update_framebuffer()125 struct i915_texture *tex = i915_texture(depth_surface->texture); in update_framebuffer()213 struct i915_texture *tex = i915_texture(depth_surface->texture); in update_dst_buf_vars()
63 const struct i915_texture *tex,85 const struct i915_texture *tex, in update_sampler()160 struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture); in update_samplers()300 const struct i915_texture *tex, in update_map()372 struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture); in update_maps()
210 struct i915_texture *dst_tex = i915_texture(dst); in i915_surface_copy_blitter()211 struct i915_texture *src_tex = i915_texture(src); in i915_surface_copy_blitter()289 struct i915_texture *tex = i915_texture(dst->texture); in i915_clear_render_target_blitter()318 struct i915_texture *tex = i915_texture(dst->texture); in i915_clear_depth_stencil_blitter()
53 struct i915_texture *cbuf_tex, *depth_tex; in i915_clear_emit()64 cbuf_tex = i915_texture(cbuf->texture); in i915_clear_emit()89 depth_tex = i915_texture(zbuf->texture); in i915_clear_emit()110 depth_tex = i915_texture(zbuf->texture); in i915_clear_emit()
302 struct i915_texture *tex; in validate_map()309 tex = i915_texture(i915->fragment_sampler_views[unit]->texture); in validate_map()327 … struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture); in emit_map()
409 struct i915_texture *i915_tex = i915_texture(tex); in i915_prepare_vertex_sampling()