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Searched refs:i915_texture (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/drivers/i915/
Di915_resource.h66 struct i915_texture { struct
89 unsigned i915_texture_offset(const struct i915_texture *tex, argument
97 static inline struct i915_texture *i915_texture(struct pipe_resource *resource) in i915_texture() function
99 struct i915_texture *tex = (struct i915_texture *)resource; in i915_texture()
Di915_resource_texture.c133 i915_texture_set_level_info(struct i915_texture *tex, in i915_texture_set_level_info()
146 unsigned i915_texture_offset(const struct i915_texture *tex, in i915_texture_offset()
158 i915_texture_set_image_offset(struct i915_texture *tex, in i915_texture_set_image_offset()
176 i915_texture_tiling(struct i915_screen *is, struct i915_texture *tex) in i915_texture_tiling()
203 i9x5_scanout_layout(struct i915_texture *tex) in i9x5_scanout_layout()
238 i9x5_display_target_layout(struct i915_texture *tex) in i9x5_display_target_layout()
269 i9x5_special_layout(struct i915_texture *tex) in i9x5_special_layout()
295 i9x5_texture_layout_cube(struct i915_texture *tex) in i9x5_texture_layout_cube()
333 i915_texture_layout_2d(struct i915_texture *tex) in i915_texture_layout_2d()
361 i915_texture_layout_3d(struct i915_texture *tex) in i915_texture_layout_3d()
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Di915_state_static.c104 struct i915_texture *tex = i915_texture(cbuf_surface->texture); in update_framebuffer()
125 struct i915_texture *tex = i915_texture(depth_surface->texture); in update_framebuffer()
213 struct i915_texture *tex = i915_texture(depth_surface->texture); in update_dst_buf_vars()
Di915_state_sampler.c63 const struct i915_texture *tex,
85 const struct i915_texture *tex, in update_sampler()
160 struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture); in update_samplers()
300 const struct i915_texture *tex, in update_map()
372 struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture); in update_maps()
Di915_surface.c210 struct i915_texture *dst_tex = i915_texture(dst); in i915_surface_copy_blitter()
211 struct i915_texture *src_tex = i915_texture(src); in i915_surface_copy_blitter()
289 struct i915_texture *tex = i915_texture(dst->texture); in i915_clear_render_target_blitter()
318 struct i915_texture *tex = i915_texture(dst->texture); in i915_clear_depth_stencil_blitter()
Di915_clear.c53 struct i915_texture *cbuf_tex, *depth_tex; in i915_clear_emit()
64 cbuf_tex = i915_texture(cbuf->texture); in i915_clear_emit()
89 depth_tex = i915_texture(zbuf->texture); in i915_clear_emit()
110 depth_tex = i915_texture(zbuf->texture); in i915_clear_emit()
Di915_state_emit.c302 struct i915_texture *tex; in validate_map()
309 tex = i915_texture(i915->fragment_sampler_views[unit]->texture); in validate_map()
327 … struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture); in emit_map()
Di915_state.c409 struct i915_texture *i915_tex = i915_texture(tex); in i915_prepare_vertex_sampling()