Searched refs:iBlockCount (Results 1 – 2 of 2) sorted by relevance
21 int32_t iBlockCount; member in FX_BASEARRAYDATA29 iBlockCount(0), in FX_BASEARRAYDATA()45 return m_pData->iBlockCount; in GetSize()65 int32_t& iBlockCount = m_pData->iBlockCount; in AddSpaceTo() local66 if (index >= iBlockCount) { in AddSpaceTo()67 iBlockCount = index + 1; in AddSpaceTo()72 ASSERT(index > -1 && index < m_pData->iBlockCount); in GetAt()83 int32_t& iBlockCount = m_pData->iBlockCount; in Append() local95 uint8_t* pDst = m_pData->pBuffer + iBlockCount * iBlockSize; in Append()96 AddSpaceTo(iBlockCount + iCount - 1); in Append()[all …]
307 int32_t iBlockCount = m_Blocks.GetSize(); in DoLayout() local317 if (iBlockCount == 0 && fHeight > 0) { in DoLayout()331 if (iBlockCount > 1) { in DoLayout()332 if (iBlockCount >= (iBlockIndex + 1) * 2) { in DoLayout()335 iLineIndex = m_Blocks.ElementAt(iBlockCount - 1) + in DoLayout()336 m_Blocks.ElementAt(iBlockCount - 2); in DoLayout()353 if (iBlockCount >= (iBlockIndex + 1) * 2) { in DoLayout()525 int32_t iBlockCount = m_Blocks.GetSize(); in ItemBlocks() local538 iLineIndex = m_Blocks[iBlockCount - 1] + m_Blocks[iBlockCount - 2]; in ItemBlocks()573 int32_t iBlockCount = CountBlocks(); in DrawString() local[all …]