Searched refs:ilo_shader_state_use_variant (Results 1 – 2 of 2) sorted by relevance
229 ilo_shader_state_use_variant(struct ilo_shader_state *state,
525 if (!ilo_shader_state_use_variant(state, &variant)) { in ilo_shader_state_create()905 ilo_shader_state_use_variant(struct ilo_shader_state *state, in ilo_shader_state_use_variant() function1055 ilo_shader_state_use_variant(shader, &variant); in ilo_shader_select_kernel()