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Searched refs:ilo_shader_state_use_variant (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/ilo/shader/
Dilo_shader_internal.h229 ilo_shader_state_use_variant(struct ilo_shader_state *state,
/external/mesa3d/src/gallium/drivers/ilo/
Dilo_shader.c525 if (!ilo_shader_state_use_variant(state, &variant)) { in ilo_shader_state_create()
905 ilo_shader_state_use_variant(struct ilo_shader_state *state, in ilo_shader_state_use_variant() function
1055 ilo_shader_state_use_variant(shader, &variant); in ilo_shader_select_kernel()