Searched refs:imageTypePart (Results 1 – 4 of 4) sorted by relevance
249 std::string imageTypePart; in getShaderImageType() local252 case IMAGE_TYPE_1D: imageTypePart = "1D"; break; in getShaderImageType()253 case IMAGE_TYPE_1D_ARRAY: imageTypePart = "1DArray"; break; in getShaderImageType()254 case IMAGE_TYPE_2D: imageTypePart = "2D"; break; in getShaderImageType()255 case IMAGE_TYPE_2D_ARRAY: imageTypePart = "2DArray"; break; in getShaderImageType()256 case IMAGE_TYPE_3D: imageTypePart = "3D"; break; in getShaderImageType()257 case IMAGE_TYPE_CUBE: imageTypePart = "Cube"; break; in getShaderImageType()258 case IMAGE_TYPE_CUBE_ARRAY: imageTypePart = "CubeArray"; break; in getShaderImageType()259 case IMAGE_TYPE_BUFFER: imageTypePart = "Buffer"; break; in getShaderImageType()265 return formatPart + "image" + imageTypePart; in getShaderImageType()
631 std::string imageTypePart; in getShaderImageType() local634 case IMAGE_TYPE_1D: imageTypePart = "1D"; break; in getShaderImageType()635 case IMAGE_TYPE_1D_ARRAY: imageTypePart = "1DArray"; break; in getShaderImageType()636 case IMAGE_TYPE_2D: imageTypePart = "2D"; break; in getShaderImageType()637 case IMAGE_TYPE_2D_ARRAY: imageTypePart = "2DArray"; break; in getShaderImageType()638 case IMAGE_TYPE_3D: imageTypePart = "3D"; break; in getShaderImageType()639 case IMAGE_TYPE_CUBE: imageTypePart = "Cube"; break; in getShaderImageType()640 case IMAGE_TYPE_CUBE_ARRAY: imageTypePart = "CubeArray"; break; in getShaderImageType()641 case IMAGE_TYPE_BUFFER: imageTypePart = "Buffer"; break; in getShaderImageType()647 return formatPart + "image" + imageTypePart; in getShaderImageType()
968 std::string imageTypePart; in getShaderImageType() local973 case IMAGE_TYPE_2D: imageTypePart = "2DMS"; break; in getShaderImageType()974 case IMAGE_TYPE_2D_ARRAY: imageTypePart = "2DMSArray"; break; in getShaderImageType()984 case IMAGE_TYPE_1D: imageTypePart = "1D"; break; in getShaderImageType()985 case IMAGE_TYPE_1D_ARRAY: imageTypePart = "1DArray"; break; in getShaderImageType()986 case IMAGE_TYPE_2D: imageTypePart = "2D"; break; in getShaderImageType()987 case IMAGE_TYPE_2D_ARRAY: imageTypePart = "2DArray"; break; in getShaderImageType()988 case IMAGE_TYPE_3D: imageTypePart = "3D"; break; in getShaderImageType()989 case IMAGE_TYPE_CUBE: imageTypePart = "Cube"; break; in getShaderImageType()990 case IMAGE_TYPE_CUBE_ARRAY: imageTypePart = "CubeArray"; break; in getShaderImageType()[all …]
243 const char* const imageTypePart = textureType == TEXTURETYPE_BUFFER ? "Buffer" in getShaderSamplerOrImageType() local250 return string() + formatPart + (isSampler ? "sampler" : "image") + imageTypePart; in getShaderSamplerOrImageType()