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Searched refs:impulse (Results 1 – 13 of 13) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DPlayerComponent.java140 Vector2 impulse = pool.allocate(); in move() local
143 impulse.set(dpad.getX(), 0.0f); in move()
150 impulse.y = AIR_VERTICAL_IMPULSE_SPEED_FROM_GROUND; in move()
155 impulse.y = AIR_VERTICAL_IMPULSE_SPEED * timeDelta; in move()
165 || impulse.y > VERTICAL_IMPULSE_TOLERANCE; in move()
171 impulse.x = (impulse.x * horziontalSpeed * timeDelta); in move()
175 final float newSpeed = Math.abs(currentSpeed + impulse.x); in move()
178 currentSpeed = maxHorizontalSpeed * Utils.sign(impulse.x); in move()
181 impulse.x = (0.0f); in move()
184 if (parentObject.getVelocity().y + impulse.y > MAX_UPWARD_SPEED in move()
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DSimplePhysicsComponent.java43 final Vector2 impulse = parentObject.getImpulse(); in update() local
44 float velocityX = parentObject.getVelocity().x + impulse.x; in update()
45 float velocityY = parentObject.getVelocity().y + impulse.y; in update()
66 impulse.zero(); in update()
DPhysicsComponent.java129 protected void resolveCollision(Vector2 velocity, Vector2 impulse, Vector2 opposingNormal, in resolveCollision() argument
133 outputImpulse.set(impulse); in resolveCollision()
140 relativeVelocity.add(impulse); in resolveCollision()
159 entity1Adjust.add(impulse); in resolveCollision()
169 protected void resolveCollision(Vector2 velocity, Vector2 impulse, Vector2 opposingNormal, in resolveCollision() argument
178 entity1Velocity.add(impulse); in resolveCollision()
202 entity1Adjust.add(impulse); in resolveCollision()
DGameObject.java196 public final void setImpulse(Vector2 impulse) { in setImpulse() argument
197 mImpulse.set(impulse); in setImpulse()
/external/python/cpython2/Doc/library/
Dimgfile.rst51 scaling. The filter forms supported are ``'impulse'``, ``'box'``,
/external/webrtc/webrtc/modules/audio_device/ios/
Daudio_device_unittest_ios.cc269 const int16_t impulse = std::numeric_limits<int16_t>::max(); in Read() local
272 ptr16[i] = impulse; in Read()
/external/webrtc/webrtc/modules/audio_device/android/
Daudio_device_unittest.cc276 const int16_t impulse = std::numeric_limits<int16_t>::max(); in Read() local
279 ptr16[i] = impulse; in Read()
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/pkb/en-GB/
Den-GB_klex.pkb803 improvingHimpulse )!*DG3CJ impulses )!*DG3CJ*Pin,*E in-eight$!*E<K inadequacy
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/
Den-US_lexpos.utf2586 N "impulse" "'Imp@ls"
/external/brotli/tests/testdata/
Dplrabn12.txt2055 So without least impulse or shadow of fate,
7373 Organick, or impulse of vocal air,
8083 Or touch with lightest moment of impulse
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-GB/
Den-GB_lexpos.utf2907 N "impulse" "'ImpVls"
/external/jline/src/src/test/resources/jline/example/
Denglish.gz
/external/icu/icu4j/main/shared/data/
DTransliterator_Han_Latin_Definition.txt16822 衝力 < impulse;
32470 衝力 > impulse;