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Searched refs:inBaseType (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgBinaryOps.cpp414 …VariableType::Type inBaseType = state.getRandom().choose<VariableType::Type>(&inBaseTypes[0], &in… in RelationalOp() local
417 this->m_rightValueRange = ValueRange(VariableType(inBaseType, 1)); in RelationalOp()
418 this->m_leftValueRange = ValueRange(VariableType(inBaseType, 1)); in RelationalOp()
427 if (inBaseType == VariableType::TYPE_FLOAT) in RelationalOp()
431 else if (inBaseType == VariableType::TYPE_INT) in RelationalOp()
709 …VariableType::Type inBaseType = state.getRandom().choose<VariableType::Type>(&inBaseTypes[0], &in… in EqualityComparisonOp() local
714 this->m_rightValueRange = ValueRange(VariableType(inBaseType, numElements)); in EqualityComparisonOp()
715 this->m_leftValueRange = ValueRange(VariableType(inBaseType, numElements)); in EqualityComparisonOp()
726 if (inBaseType == VariableType::TYPE_FLOAT) in EqualityComparisonOp()
730 else if (inBaseType == VariableType::TYPE_INT) in EqualityComparisonOp()
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