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Searched refs:inUseList (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DPoolAlloc.cpp63 inUseList(0), in TPoolAllocator()
105 while (inUseList) { in ~TPoolAllocator()
106 tHeader* next = inUseList->nextPage; in ~TPoolAllocator()
107 inUseList->~tHeader(); in ~TPoolAllocator()
108 delete [] reinterpret_cast<char*>(inUseList); in ~TPoolAllocator()
109 inUseList = next; in ~TPoolAllocator()
161 tAllocState state = { currentPageOffset, inUseList }; in push()
186 while (inUseList != page) { in pop()
188 inUseList->~tHeader(); in pop()
190 tHeader* nextInUse = inUseList->nextPage; in pop()
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DPoolAlloc.h214 tHeader* inUseList; // list of all memory currently being used variable