Searched refs:injectImpulse (Results 1 – 2 of 2) sorted by relevance
272 if (pSles->injectImpulse == -1) { // here we inject pulse in playerCallback()294 pSles->injectImpulse = 0; in playerCallback()506 pSles->injectImpulse = 300; // -i#i in slesCreateServer()888 if (pSles->injectImpulse > 0) { in slesProcessNext()889 if (pSles->injectImpulse <= 100) { in slesProcessNext()890 pSles->injectImpulse = -1; in slesProcessNext()893 if ((pSles->injectImpulse % 1000) < 100) { in slesProcessNext()896 pSles->injectImpulse -= 100; in slesProcessNext()
69 int injectImpulse; // -i#i member