Searched refs:innerCoverage (Results 1 – 2 of 2) sorted by relevance
539 float innerCoverage = GrNormalizeByteToFloat(scale); in generateAAStrokeRectGeometry() local548 *reinterpret_cast<float*>(verts + i * vertexStride + sizeof(GrColor)) = innerCoverage; in generateAAStrokeRectGeometry()556 innerCoverage = 0; in generateAAStrokeRectGeometry()565 *reinterpret_cast<float*>(verts + i * vertexStride + sizeof(GrColor)) = innerCoverage; in generateAAStrokeRectGeometry()
148 float innerCoverage = GrNormalizeByteToFloat(scale); in generate_aa_fill_rect_geometry() local156 *reinterpret_cast<float*>(verts + i * vertexStride + coverageOffset) = innerCoverage; in generate_aa_fill_rect_geometry()