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Searched refs:inputSystem (Results 1 – 7 of 7) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DSingleTouchFilter.java10 sSystemRegistry.inputSystem.touchUp(0, event.getRawX() * (1.0f / params.viewScaleX), in updateTouch()
13 sSystemRegistry.inputSystem.touchDown(0, event.getRawX() * (1.0f / params.viewScaleX), in updateTouch()
DMultiTouchFilter.java22 BaseObject.sSystemRegistry.inputSystem.touchUp(id, in updateTouch()
26 BaseObject.sSystemRegistry.inputSystem.touchDown(id, in updateTouch()
DGame.java108 BaseObject.sSystemRegistry.inputSystem = input; in bootstrap()
406 BaseObject.sSystemRegistry.inputSystem.roll(event.getRawX(), event.getRawY()); in onTrackballEvent()
418 BaseObject.sSystemRegistry.inputSystem.setOrientation(x, y, z); in onOrientationEvent()
435 BaseObject.sSystemRegistry.inputSystem.keyDown(keyCode); in onKeyDownEvent()
443 BaseObject.sSystemRegistry.inputSystem.keyUp(keyCode); in onKeyUpEvent()
DCrusherAndouComponent.java42 InputSystem input = sSystemRegistry.inputSystem; in update()
DObjectRegistry.java49 public InputSystem inputSystem; field in ObjectRegistry
DGameThread.java108 BaseObject.sSystemRegistry.inputSystem.releaseAllKeys(); in run()
DInputGameInterface.java78 InputSystem input = sSystemRegistry.inputSystem; in update()